Description
In this course, you will learn;
- Renata Phillippi explains how to leverage the more advanced features in this popular application to work with greater efficiency and tackle advanced projects such as designing for wearables and building game user interfaces.
- Renata helps you get organized in Sketch by explaining how to customize your toolbar and present your designs while still within the program.
- She also dives into game design, building animations, and using Boolean operations to combine and subtract from shapes to create custom shapes.
- How to create and preview prototypes and build reusable libraries and symbols to share with the rest of your team.
Syllabus:
- Introduction
- Welcome
- What you should know
- Exercise Files
1. Getting Organized in Sketch
- Customize your toolbar
- Presenting in Sketch
2. Managing Symbols in Sketch
- Symbols: Pros and Cons
- Raster vs. vector
- Nested symbols
- Drawing shapes in Sketch
- Boolean operations
- Masks
- Challenge: Icon design
- Solution: Icon design
3. Asset Builds
- Building and sharing your own library
- User flows
- Designing gestures and interactions
4. Managing Animated States in Sketch
- Download and install the AnimateMate plugin
- Create an animation
- Managing animated states
- Animation workflow
5. Sketch for Game UI Assets
- Building game assets
- Wearable games: What to know
- Sketch and VR
6. Advanced Tips for Workflow Management
- Workflow management
- Managing layers
- Organization with pages
7. Prototyping
- Creating your prototype
- Previewing your prototype
- Using Sketch Cloud
8. Libraries
- Creating libraries
- Managing library symbols
- Updating a library
- Managing shared libraries