Description
In this course, you will :
- Procedural Modeling in Houdini 17.5
- Houdini Engine for Unity 3D and Unreal Engine 4
- Create Houdini Digital Assets in a Production proven way for Games
- How to use Houdini to create Procedural models to save you time during you game productions
- How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
- How to Scatter large amounts of Foliage onto your Terrains
- How to use Houdini Engine and Unity's Tree Prototypes
- How to create Textures with Houdini