In this course, you will learn:
- The procedural animation is a powerful way to create motion that would be both inefficient and impractical to animate manually.
- That Houdini offers a range of procedural animation tools that complement the CINEMA 4D and Maya pipelines.
- That Houdini allows for the generation of highly complex motion with relative ease and gives animators a whole new toolkit of reusable techniques.
- The techniques of use wire dynamics, rigid body dynamics, and channel networks to create animation data that can be imported into C4D or Maya and assembled, lit, and rendered there.
- How to create organic-looking strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for fracturing and destroying objects.
- Houdini is a powerhouse for all realms of moving image creation; with these videos, it will be a significant addition to your motion graphics arsenal.
- What to know
- Exercise files
1. Wire Dynamics
- Intro to wire dynamics
- Geometry prep and procedural animation
- Creating our wire simulation
- Adding collision geo to our simulation
- Simulation caching and wire deforming
- Revising and iterating our simulation
- Exporting alembic files of our results
- Flipbooking our animation
- Importing our alembic file into Maya
- Importing our alembic file into CINEMA 4D
2. Audio Reactivity
- Audio reactivity intro
- Importing audio files into CHOPS
- Creating procedural animation channels
- Applying our animation channels to geometry
- Creating more animation channels from audio
- Finalizing our scene
3. Growing Geometry
- Overview of process
- Creating an initial vine source
- Animating vine growth
- Creating vine geo
- Creating attributes for leaf growth
- Creating leaf growth points
- Creating leaf geo
- Export our asset as an alembic file
4. Object Destruction
- Rigid body dynamics in Houdini
- Fracturing geometry with VDB tools
- Procedurally creating interior UVs
- Creating proxy geometry for simulation
- Setting up our dynamic simulation
- Exporting alembic files
- Flipbooking final results
5. Assembling Houdini-Generated Assets in Maya & CINEMA 4D for Final Scene Layout
- Importing Houdini files in to Maya
- Importing Houdini files in to CINEMA 4D