Description
In this course, you will learn:
- How to use its massively powerful dynamics system to create a range of simulations.
- The dynamics context, and moves on to a range of project-based examples that illustrate how to use an array of simulation types.
- How to properly prepare geometry for destruction and build a destruction simulation system.
- How to create a soft body organic dynamic simulation with Wire and Finite Element solvers.
- How to wrap up your object destruction system as a Houdini digital asset for use in Maya and CINEMA 4D.
Syllabus:
- Introduction
- Exercise files
1. Fundamentals
- Exploring collision geometry types
- Overview of constraints
2. Rigid Body Dynamics
- Process overview
- Source assets
- Create simulation with shell and ground
- Create collision geometry for shell
- Create collision geometry for ground
- Add base into simulation
- Create collision geometry for base
- Add frame into simulation
- Add crates to simulation
- Add cans to simulation
- Tweak sim and constraint parameters
- Modify attributes on shell constraints
- Modify attributes on frame constraints
- Apply simulation to full-resolution shell
- Apply simulation to full-resolution geometry
- Run simulation and create flipbook
- Combine results and export alembic
3. Soft Body Dynamics
- Process overview
- Create FEM simulation
- Create a point deform system
- Run and cache FEM simulation
- Prep edge geo for wire sim
- Create tentacle geo
- Create tentacle sim
- Create volume noise for wire sim
- Add volume advection to wire sim
- Create wires from arm geo
- Add arm wires to wire sim
- Combine and export wire sim
- Create tentacle geo from wires
- Wire deform arm geo with wires
- Ray arm geo to body geo
- Combine elements and export alembic
- 4. Building an HDA
- Scene overview
- Create subnet and make paths relative
- Promote parameters and build UI
- Export HDA
- Open HDA in Maya
- Open HDA in C4D