Description
In this course, you will learn:
- The massively powerful particle system in Houdini.
- How to use particle systems in Houdini.
- Four different projects that help you understand how to use particles with sprites and geometry instancing,
- How to create trails and impacts.
- How to create some emission off of a moving object and then create a smoky particle effect, how to create geometric trails streaming off an object, and more.
Syllabus:
- Introduction
- Exercise files
- Intro to particles
1. Sprites
- Display options
- Scene overview
- Create particle sim
- Modify POP Source node
- Add POP Color and POP Wind
- Add POP Sprite
- Particle result: Cache particles
- Create pscale
- Create alpha
- Create color
- Final prep
- Shader overview
2. Trails
- Scene overview
- Create a particle source object
- Create particle sim
- Modify POP Source node
- Create volume noise
- Add POP Advect by Volumes
- Add POP Color
- Particle result: Cache particles
- Create trails 1
- Create trails 2
- Create color and alpha 1
- Create color and alpha 2
- Create pscale
- Final prep
- Shader overview
3. Impacts
- Scene overview
- Create a particle source object
- Create particle sim
- POP Source nodes
- POP Collision Detect
- POP Drag, Wind, and Color
- POP Kill
- Cache particles
- Create Cd and alpha 1
- Create Cd and alpha 2
- Final prep
- Final render
4. Instances
- Scene overview
- Particle source object overview
- Create particle sim
- POP Source nodes
- POP Wind: Down
- POP Wind: Noise
- POP Drag: Random
- POP Drag: Age
- POP Drag: Spin
- POP Collision Detect
- POP Kill
- Cache particles
- Process v 1
- Rotate N and up by v
- Process v 2
- Create pscale
- Create instance
- Create Cd
- Material SOP
- Instance node
- Final render