Description
In this course, you will learn:
- UV mapping basics
- Controlling how UV mapping handles scale
- Displaying viewport maps correctly
- Testing and resetting UVs
- Choosing a texture type
- Mapping NURBS and Bézier surfaces
- Making UV seams
- Grouping, storing, and reusing UV seam selections
- Using seams with pelt mapping
- Selecting and manipulating UVs
- Sewing shared points
- Installing the Game Development Toolset
Syllabus:
- Introduction
- What you should know
- Exercise files
1. UV Mapping Basics
- What are UVW coordinates?
- UVW maps and scale
- Setting up a UV view
- Displaying viewport maps correctly
- Working with the UV Unwrap node
- Testing UVs with the UV Quick Shade node
- How to reset UVs (attribute delete)
2. UV Texture and Project Options
- Choosing a texture type
- Mapping NURBS and Bézier surfaces
- Scale offset and angle
- UV Project node
3. UV Seams, Pelt, and Flatten
- Making UV seams
- Using groups to store UV seam selections
- Adding to already created UV groups
- Using seams with pelt mapping
- Using seams with the UV Flatten node
- The UV Layout node
4. The UV Edit Node
- UV selection and manipulation
- Sewing shared points
- Soft selection
5. Game Development Tool Kit
- Downloading the tool kit
- Using auto-generated UVs
- UV Stacker