Description
In this course, you will learn:-
- In Houdini 16.5, you'll learn how to make Vehicles.
- Learn to incorporate proceduralism into your modelling workflows.
- Learn how to create Houdini Digital Assets from the ground up.
- Take a look at a comprehensive model-building workflow in Houdini 16.5.
- You'll learn how to set up Substance Painter's UVs and Vertex Colors.
- We'll go over how to get the Dropship into Unity and Unreal Engine.
Syllabus:-
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Introduction
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Dropship Demo
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Creating Houdini Projects
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Setting up the Orthgraphic Grid Graph
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Assigning Materials to the Orthographic Grids
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Creating a Houdini Digital Asset for the Orthographic Grids
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Exploring HDA Properties - Bonus Video!
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Introduction
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Blocking - Part 1
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Blocking - Part 2
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Blocking - Part 3
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Creating a Mirror and Clip HDA
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Introduction
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Major Shapes - Part 1
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Major Shapes - Part 2
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Blocking in the Engine Mounts
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Major Shapes - Part 1
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Major Shapes - Part 2
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Using Booleans for Complex Shapes
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Placing the Engines
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Copying to Points
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Creating the Main Strut
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Creating the Pivot Widget
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Creating the Suspension Arms
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Completing the Suspension Arms
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Creating the Foot
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Creating an HDA to Handle Cable Creation
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Cable Creation - Part 2
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Adding Panel Lines with Booleans
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Panel Lines - Part 2
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Panel Lines - Part 3
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Compound Booleans
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VDB's and Smoothing
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Creating the Cockpit
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Detailing Continued
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Creating Sci-Fi Piping
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Sci-Fi Piping HDA
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Procedural Piping
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Creating Sci-Fi Widgets and Placement
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Outer Casing - Part 1
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Jets - Part 1
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Jets - Part 2
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Engine Mounts
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Understanding the TopoBuild Node - Part 1
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Understanding the TopoBuild Node - Part 2
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Re-using Topology
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Jet Engine Re-Topo