Description
Expert George Maestri provides a broad overview of these concepts and techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more in this course. He begins by navigating 3D space and manipulating existing objects, then goes over geometry and modelling before demonstrating how to apply colour and texture to surfaces.
Syllabus :
1. Understanding 3D Space
- As easy as X, Y, Z
- Navigate in 3D
- It's all relative
- Transform objects
- Connect objects through hierarchies
2. Modeling and 3D Geometry
- What is geometry?
- Polygonal surfaces
- Build up surfaces
- Plan your geometry
- Sculpt in 3D
3. Patch-Based Surfaces
- Curves and curve types
- Patch-based surfaces
- Modeling with patches
4. Textures and Materials
- What is a material?
- Basics of shaders
- Advanced materials
- Bumps and normal maps
- Project textures
- UV mapping
5. Rendering Images
- Rendering as virtual photography
- Basics of lighting for 3D
- Shadows and shading
- Indirect and bounce light
- Lighting workflow
- Work with camera
- Final rendering
6. Introduction to Blender
- Blender interface and overview
- Viewports and navigation in Blender
- Select objects in Blender
- Move, rotate, and scale in Blender
- Creating hierarchies in Blender
- Add color in Blender
- Add texture in Blender
- Add cameras in Blender
- Set up lights in Blender
- Render in Blender
7. Introduction to Maya
- Maya setup
- Maya interface and overview
- Viewports and navigation in Maya
- Select objects in Maya
- Move, rotate, and scale in Maya
- Creating hierarchies in Maya
- Add color in Maya
- Add texture in Maya
- Add cameras in Maya
- Set up lights in Maya
- Rendering in Maya
8. Introduction to 3ds Max
- 3ds Max setup
- 3ds Max interface and overview
- Viewports and navigation in 3ds Max
- Selecting objects in 3ds Max
- Move, rotate, and scale in 3ds Max
- Create hierarchies in 3ds Max
- Add color in 3ds Max
- Add texture in 3ds Max
- Add cameras in 3ds Max
- Set up lights in 3ds Max
- Rendering in 3ds Max
9. Introduction to Cinema 4D
- Cinema 4D interface and overview
- Viewports and navigation in Cinema 4D
- Select objects in Cinema 4D
- Move, rotate, and scale in Cinema 4D
- Create hierarchies in Cinema 4D
- Add color and textures in Cinema 4D
- Set up lights in Cinema 4D
- Add cameras in Cinema 4D
- Rendering in Cinema 4D