Description
Learn how to use Maya 2022 to create high-quality 3D models and animations. This course teaches the fundamental Maya skills of modelling, texturing, rendering, and animation in a project-based workflow that is applicable to film, motion graphics, and game design. Learn the fundamentals of object selection and manipulation, organizing the scene, and interface customization. Then, go over polygonal modelling, mesh creation and refinement, sculpting, and NURBS modelling. Learn how to make and apply materials to surfaces, such as adding colour, texture, and reflectivity. The Arnold for Maya renderer is then used to integrate cameras, lighting, and depth-of-field effects. Last but not least, instructor George Maestri demonstrates how to bring movement and life to your Maya animation tools.
Syllabus :
1. The Maya Interface
- Create high-quality 3D models and animations with Maya
- Maya system requirements
- Make the most of the exercise files
- Enable Arnold rendering
- Overview of the Maya interface
- Work with files and Maya projects
- Navigation in Maya
- Configure viewports
- Use the Hotbox and Marking menus
- Customize preferences
- Use Maya Workspaces
2. Select and Manipulate Objects
- Select objects
- Use the Move tool
- Rotate and scale
- Manipulate pivots
- Duplicate objects
- Understanding the Channel Box
- Work with the Attribute editor
- Reset and freeze transformations
- Snapping objects
3. Organize Maya Scenes
- Work with the Outliner
- Create hierarchies
- Group objects
- Understanding the Hypergraph
- Create layers
- Hide and show objects
- Work with selection masks
- Create Sets in the Outliner
4. Create Polygonal Models
- Create polygonal objects
- Extend polygonal objects
- Select polygonal components
- Use Soft Select and Symmetry
- Use Brush tools to sculpt meshes
- Use the Modeling Toolkit
5. Modeling Polygonal Meshes
- Set up reference
- Modeling against reference
- Use the Extrude tools
- Work with edge loops
- Combine and separate
- Welding components
- Mirror and merge components
- Use Polygon Bridge
- Use the Bevel tools
6. Additional Modeling Techniques
- Understanding Quad Draw
- Smoothing surfaces
- Work with subdivision surfaces
- Add creases to smooth surfaces
- Boolean tools
- Manage object history
7. Work with Curves
- Basics of NURBS curves
- Create curves
- Modify curves
- Extrude along a path
8. Create Materials
- Overview of Maya rendering
- Understanding the basic shader types
- Work with Arnold materials
- Opacity and refraction in Arnold
- Create and apply maps
- Using bitmaps as texture
- Work with the Hypershade window
- Create materials in Hypershade
9. Apply Materials and Textures
- Apply multiple materials to objects
- UV mapping polygonal objects
- Understanding the UV Editor
- UV mapping complex objects
- Maintain UV scale
10. Render in Arnold
- Render settings
- Basic Maya lights for Arnold
- Maya point lights
- Use Arnold area lights
- Use objects as lights
- Image-based lighting and skydomes
- Add cameras
- Add depth of field in Arnold
- Create motion blur in Arnold
- Render view and final output
11. Animate in Maya
- Understanding the animation interface
- Animate objects using Set Key
- Modify keys on the Timeline
- Modify keys in the Graph Editor
- Modify keys in the Dope Sheet
- Work with the Time Editor
- Animate objects along spline paths
- Create animation cycles
- Visualize animation
- Animation playback using Playblast