Description
In this course,
- you will learn the core skills necessary to create your own procedural content for game development.
- you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs
- you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist.
- you'll be able to create a procedural content pipeline using Unity and the Houdini Engine.
- you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow