Description
In this course, you will learn:
- UX and interaction designers with the skills they need to get up and running with Framer for UX design.
 - How to use the visual design tools as well as a little bit of CoffeeScript code to build engaging prototypes.
 - How to import assets from programs like Sketch, add animation, and insert interactions.
 - New skills and a basic watchOS project you can use as a jumping off point for your own UX prototypes with Framer.
 
Syllabus:
- Introduction
 - Course prerequisites
 - Using the exercise files
 
1. A Refresher on Great UX
- UX courses and inspiration
 - Our project UX
 
2. The Framer UI
- Overview of the interface
 - The design section
 - The code section
 - Importing from Sketch
 - The story behind the prototype
 
3. The Non-Coding Framer Tools
- Second screen with the Design tool
 - Third and fourth screen with the Design tool
 - Insert animation with Auto-Code
 
4. Programming Basics and Usage with Framer
- General syntax quick start
 - Variables and objects
 - Functions and code snippets
 
5. Finalizing Our Screen Assets
- Create assets for Hunora screens
 - Create assets for Clestik screens
 - Challenge: Create final screens of the story
 - Solution: Create final screens of the story
 
6. Add Interactions to Our Prototype
- Introduction to interactions
 - Introduction to a scrolling component
 - Functions for animations and a challenge
 - Solution to challenge
 
7. Add Final Interactions to the Prototype
- Complex interactions: Initialized states
 - Complex interactions: Steer right
 - Challenge: Complete interactions
 - Solution: Complete interactions
 









