Description
In this course, you will learn:-
- Students will be able to 'translate' their Archviz work from 3ds Max to Unreal Engine 4 in order to make it 'playable.'
- Students will be able to comprehend the general procedure of using the Unreal Engine 4 for their architectural visualisation projects.
- Learn how to use the material editor in Unreal Engine.
Syllabus:-
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Preparing 3ds max
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preparing 3ds max file
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Importing our file
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Collision and First Walkthrough
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Emissive Planes and Skybox
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HDRI Skylight and Other Playmode
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Materials
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Other Materials and Realism
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Putting it all together
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Precomputed Lighting Scenario
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Using Ansel to take 360 pics in UE4
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Interior and Exterior Architecture in Unreal Engine