Description
This course is all about learning the fundamentals of C# and concepts like variables and arrays. This course talks about how you can create power-ups with the help of triple shots, laser beams, shields and speed boosts. It starts by explaining how to generate the Unity ID and its basic features and later talks about setting up the Spawn Manager. This course aims to teach you techniques to apply shaders that transform the backgrounds of your game.
Topics Covered:
- Introduction To Unity: Know what Unity is, understand how you can generate a Unity ID and learn its necessary features.
- Project Setup: Learn how to create a new Unity project and start navigating the scene view.
- Game Objects: See how you can create game objects and apply materials with Unity and learn how to manipulate the game objects.
- Player Introduction: Learn how to set up the player and learn the concept of player positioning and user input with Unity.
- Shooting: See what the shooting feature brings to your game and learn how you can instantiate lasers and destroy lasers.
- Spawn Manager: Learn how to set up the Spawn Manager and understand in detail what a Spawn routine is.
- And Many More Topics..
Who Will Benefit?
- Beginners In Game Development: Individuals who want to step into the world of game development with the help of Unity.
- Students In The Field Of Computer Engineering: All those who want to explore interactive 2D and 3D game creation using Unity.
- Programmers: Individuals who want to learn how to apply coding skills to the game development process and other game mechanics.
Why Choose This Course?
As you choose this course, you will learn ways to create power-ups and get introduced to multiple features of triple shots, laser beams, shields and speed boosts. This course benefits you by teaching you ways to apply shaders that transform the backgrounds of your game. You will learn everything from generating a Unity ID to its basic features and setting up the application. By the end of this course, you will learn how to deploy the game over 20+ platforms and also be able to use Unity’s team collaboration.