Description
In this course, you will :
- Master beginner C# concepts, like variables, "if" statements, and arrays.
- Detect collisions, receive user input, and create player movements.
- Create power-ups including triple shots, laser beams, speed boosts, and shields.
- Apply shaders that transform your game backgrounds.
- Create enemies with basic AI behavior.
- Collect and destroy game objects.
- Implement sound effects, background music, and particle effects.
- Activate and use Unity’s Team Collaboration service.
- Navigate the Unity Engine and discover unique features like the Asset Store.
- Deploy your game to over 20 web or mobile platforms.
Syllabus :
- Galaxy Shooter
- Create the Player
- Shooting
- Enemies
- Spawn Manager
- Prototype to Production
- Power Up - Triple Shot
- Power Up - Speed Boost
- Power Up - Shields
- User Interface (UI)
- Effects (FX)
- Post Processing
- Game Audio
- Deployment (Build your Game)
- Galaxy Shooter - Recap & Review
- Galaxy Shooter Extra
- 2.5D Platform Prototype
- Setup
- Physics Based Character Controller
- Collectible
- Moving Platforms
- Lives
- Sci-Fi Tech Demo
- Player Setup
- Navigation Mesh
- Weapon Setup
- Coin Pick Up
- Weapon Sale
- Destructibles
- Post-Processing
- Sci-Fi Tech Demo - Recap & Review