Description
In this course, you will learn :
- To comprehend game lighting
- To create a realistic scene with professional lighting
Syllabus :
- Introduction
- Historical Background
- Normals Part 1
- Normals Part 2
- Realtime Lighting
- Light Mapping Part 1
- Light Mapping Part 2
- Light Mapping the Airlock Part 1
- Light Mapping the Airlock Part 2
- Illuminating Mars
- Post Processing
- Conclusion