Description
In this course, you will learn :
- How to use Unity to create games for mobile devices (phones and tablets).
- To test the resolution and layout for all of the most popular mobile devices, use Unity's mobile simulator.
- Use Unity's new input system to implement touch controls.
- Ads in mobile games: How to Implement Them
- Push notifications for mobile games: how to use them.
- How to deploy your games for testing and play on mobile devices.
- How to prepare and submit your game to the Apple App Store or Google Play Store.
Syllabus :
1. Ball Launcher
- Looking At 2D Physics
- Using The Spring Joint
- Reading Touch Input
- World & Screen Space
- Move Objects With Touch
- Launching The Ball
- Respawning The Ball
- Cinemachine For Dynamic Zoom
- Building to Android
- Building To iOS
- Multi-Touch
2. Simple Driving
- Driving Forward
- Steering The Car
- Camera Follow
- Crashing The Car
- Building A Track
- Score System
- Main Menu
- Energy System
- Android Notifications
- iOS Notifications
- Energy Improvement
3. Asteroid Avoider
- Section Intro - Asteroid Avoider
- Project Setup
- Processing Input
- Spaceship Movement
- Screen Wraparound
- Spaceship Rotation
- Asteroids
- Creating A Starfield
- Asteroid Spawner
- Game Over
- Score System
- Implementing Ads
- Mobile Profiling
- Unity Ads 4.0
4. Publishing Preparation
- Google Play Preparation
- App Store Preparation
- In App Purchases