Description
In this course, you will :
- Learn about dynamics with a focus on Maya's nParticle system.
- Explore lighting using both Maya and Arnold-specific lights.
- Learn how to render a scene with animation.
Syllabus :
1. Dust Dynamics in Maya
- Setting up a Basic Emitter
- Rules for Working with Dynamics
- Common Particle Attributes
- Baking the Camera Projection
- Creating and Animating the Dust Emitter
- Setting the Speed and Emission of Particles
- Adjusting the Look and Behavior of Particles
- Setting up Particle Shading
- Caching Particle Simulations
2. Repulsor Exhaust Dynamics
- Emitting Particles from an Object
- Configuring Repulsor Particles
- Shading Repulsor Particles
- Animating Repulsor Particle Noise
- Caching Simulation Data for Multiple Emitters
3. Basic Lighting and Rendering Concepts
- Understanding Basic Light Types
- Controlling Light Color and Intensity
- Adjusting the Look and Quality of Shadows
- Adjusting Render Stats of Maya Objects
4. Lighting and Rendering the Drone Scene
- Creating and Configuring an Arnold Physical Sky
- Creating and Parenting Spot Lights
- Configuring Spot Light Attributes
- Adjusting Render Stats and Ray Visibility
- Controlling Sampling and Render Quality
- Configuring Output Settings and Rendering the Final Sequence