Description
In this course, you will learn:
- To leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course.
 - The basics of the 3ds Max interface, as well as core concepts and techniques.
 - How to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
 
Syllabus:
- Introduction
 - Getting started with 3ds Max 2020
 - Using the exercise files
 
1. First Steps
- Choosing a workspace
 - Choosing interface and tool defaults
 - Setting preferences
 - Displaying user interface elements
 - Creating and setting project folders
 - Creating and transforming objects
 - Viewport navigation shortcuts
 
2. Modeling
- Choosing display units and grid options
 - Parametric modeling in the modifier stack
 - Cloning an object as an instance
 - Creating shapes and splines
 - Extruding splines with the Sweep modifier
 - Sub-object transforms and symmetry
 - Activating the Modeling Ribbon tools
 - Extruding polygons with the Editable Poly Ribbon
 - Adding detail with Swift Loop and constraints
 - Rounding corners with Chamfer
 
3. Shading and Materials
- Smoothing polygon edges
 - Choosing a renderer
 - Rendering in the viewport
 - Lighting a scene with an environment map
 - Exploring the Slate Material Editor
 - Editing a physical material
 - Managing scene materials
 - Mapping material shading parameters
 - Applying an OSL map and UVW coordinates
 
4. Lighting
- Creating photometric lights
 - Setting camera exposure
 - Adjusting light parameters
 - Natural daylight with Sun Positioner
 
5. Layout and Animation
- Scene organization with layers and groups
 - Linking objects in a transform hierarchy
 - Choosing Time Configuration options
 - Creating keyframes with Auto Key
 - Editing keyframes in the Track Bar
 - Creating keyframes with Set Key
 - Editing function curves in the Curve Editor
 
6. Rendering
- Creating a physical camera
 - Common parameters in Render Setup
 - Composing a shot with safe frames
 - Rendering an image sequence
 









