Description
In this course, you will learn:
- To leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course.
- The basics of the 3ds Max interface, as well as core concepts and techniques.
- How to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Syllabus:
- Introduction
- Getting started with 3ds Max 2020
- Using the exercise files
1. First Steps
- Choosing a workspace
- Choosing interface and tool defaults
- Setting preferences
- Displaying user interface elements
- Creating and setting project folders
- Creating and transforming objects
- Viewport navigation shortcuts
2. Modeling
- Choosing display units and grid options
- Parametric modeling in the modifier stack
- Cloning an object as an instance
- Creating shapes and splines
- Extruding splines with the Sweep modifier
- Sub-object transforms and symmetry
- Activating the Modeling Ribbon tools
- Extruding polygons with the Editable Poly Ribbon
- Adding detail with Swift Loop and constraints
- Rounding corners with Chamfer
3. Shading and Materials
- Smoothing polygon edges
- Choosing a renderer
- Rendering in the viewport
- Lighting a scene with an environment map
- Exploring the Slate Material Editor
- Editing a physical material
- Managing scene materials
- Mapping material shading parameters
- Applying an OSL map and UVW coordinates
4. Lighting
- Creating photometric lights
- Setting camera exposure
- Adjusting light parameters
- Natural daylight with Sun Positioner
5. Layout and Animation
- Scene organization with layers and groups
- Linking objects in a transform hierarchy
- Choosing Time Configuration options
- Creating keyframes with Auto Key
- Editing keyframes in the Track Bar
- Creating keyframes with Set Key
- Editing function curves in the Curve Editor
6. Rendering
- Creating a physical camera
- Common parameters in Render Setup
- Composing a shot with safe frames
- Rendering an image sequence