In this course you will learn :
- The basics for creating any other professional-quality asset, as well as getting to the workflows used for AAA projects in today’s videogame industry.
- How to weld pieces together in a high poly model, in a realistic and quick way with ZBrush, at the same as you go over the basic aspects of the software.
- How to use Substance Painter on a basic level for texturizing, you’ll see the base material and you’ll understand the importance of Physically-Based Rendering
- About some tricks to get your asset to tell a story visually.