Description
In this course, you will :
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Create your own Unity props with confidence using Blender 3D
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Make adjustments to Unity Assets by editing them in Blender
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Learn how to make a variety of low-poly models for your video game projects
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Learn about applying Materials, Textures & UVs
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Basic Animation Techniques for both Unity and Blender
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Learn the Blender Features that appeal to video game developers specifically
Syllabus :
1. Introduction
- What's Included in this Course?
- Keyboard with Numpad
- 3-Button Wheel Mouse
- Note to Mac Users
- Introduction to Blender: What You Will Need
2. Controls
- Selecting and Unselecting Objects
- Move Tool (Grab)
- Rotation & Scale Tools
- Transform Orientations
- Axis Locking
- Delete Objects
- Add Mesh (Create New Objects)
- Navigation (Orbit, Pan, Zoom & Roll)
- Frame Selected
- Viewpoint (Front-Back, Left-Right, Top-Bottom)
- Navigation (Walk VS Fly Mode)
- Undo & Redo
- Perspective VS Orthographic
- Lamps and Cameras
- Save Startup & Load Factory Settings
- Customization & Preferences
- Review Basic Controls
3. Interface
- Object Mode and Edit Mode
- Workspaces
- Split & Join Areas
- Collections
- Snap To (Increment or Vertex)
- Note About Snapping
- Origin & 3D Cursor
- Pivot Points
- Quick Favorites
4. Object Mode
- Smooth Shading VS Flat Shading
- Duplicate Object VS Duplicate Linked
- Duplicate in Edit Mode
- Join
- Hide & Unhide
- Add Text Object
- Add Curve Object
- Convert Curve to Mesh
- Clear Transforms
- Apply Transforms
- Object Parenting
5. Edit Mode: Selection Options
- Loop Select (Vertex, Edge & Face)
- Select More or Less
- Link Select
- Invert Selection
- Checker Deselect
- Pick Shortest Path
- Separate Selection
6. Edit Mode: Tools
- Extrude
- Inset
- Bevel Tool
- Loop Cut & Slide
- Knife
- Spin
- Smooth & Randomize
- Shrink & Fatten
- Rip Region
- Edit Mode: Tools Review
7. Edit Mode: Functions
- Face Fill
- Connect Vertex Path
- Rip Vertices & Fill
- Subdivide
- Dissolve
- Bridge Edge Loops
- Merge Vertices by Distance
- Bevel Vertices
- Triangulate Faces
- Tris to Quads
- Solidify Faces
- Flip Normals VS Recalculate Normals
- Proportional Editing
- Mirror Editing
8. Common Modifiers
- Mirror Modifier
- Subdivision Surface
- Decimate
- Bevel Modifier
- Boolean Modifiers
- Array Modifier
- Curve Modifier
9. Popular Add-Ons
- Extra Objects
- Cell Fracture
10. Common Props
- Gravestones
- Crates
- Barrel
- Clay Pottery
- Smashed Pottery
- Treasure Chest: Foundation
- Treasure Chest: Accessories
- Fences
- Bridge
- Low-Poly 'Cartoony' House
- Tables
- Chairs and Stools
- Support Beams
- Modular Pipes
- Stairs
- Props Review
11. Textures, Materials and UV Mapping
- Textures Used in This Course
- Textures VS Colors
- Seamless Textures
- Understanding UV Mapping
- Unwrapping Cylinders
- Unwrapping Spheres
- Chest Unwrapping
- Chest UV Mapping
- Chest Texture Atlasing
18. Animations
- Treasure Chest: Animation in Unity
- Treasure Chest: Animation Script in C#
- Treasure Chest: Animation in Blender