Description
In this course, you will :
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Students will learn the all NEW Blender 2.8 and it's new interface. They Will learn the very basics all the way to the more advanced of creating animations in 3D using Blender 2.8
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At the end of the course students will have the skills, knowledge and knowhow to create their very own animations from start to finish
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Students will walk away with all the skills needed to create their very own animations and works of art from start to finished product!
Syllabus :
1. Getting started with Blender
- Downloading & Installing Blender 2.8
- NEW Blender 2.8 Interface
- Navigating in Blender 2.8
- Manipulating Objects
- Origin Points
- Adding Different Objects
- Clearing an Objects Transforms
- Introduction to Edit Mode
- Introduction to Vertices
- Introduction to Edges
- Introduction to Faces
- Expanding the Toolshelf
- Introduction to Extruding
- House Assignment
- Loop Cuts
- Subdividing
- Proportional Editing
- Smooth & Flat Shading
- Array Modifier
- Blender 2.8 Evee
- Adding Simple Materials
- Multiple Materials
- Simple Textures
- UV Unwrapping
- Different Lamps
- Simple Animation
- Automatic Keyframing
- Array Animation Assignment
- Blender's Camera
- Rendering Your Animation
- Video Sequencer & Finishing Your Animation
2. Modeling A Bridge
- Modeling The Bridge
- Knife Tool
- Edge Split Modifier
- Curves
- Shader Editor
- Roughness Map
- Normal Maps
- Join & Separate Objects
- Making & Clearing Seams
- Finishing The Bridge
3. Ball Animation!
- Modeling Our Ball
- Animating Our Ball Graph Editor
- Rotating Our Ball
- Squashing & Stretching With Lattice
- Shape Keys
- Texturing Our Scene
- 3 Point Lighting
- Rendering Your Animation
- Adding Sound to Animation
4. Sculpting in Blender
- Sculpting Brushes
- Sculpting With Multiresolution
- Sculpting With Textures
- Sculpting
- Speed Sculpting
5. Rigid Body Physics
- Rigid Body Physics
- Rigid Body Physics Wrecking Ball
- Rigid Body Animated Physics
- Rigid Body Physics Domino Animation
- Cloth Simulation Basics
- Cloth Simulation Flag
6. Final Featured Animation
- Modeling The Head
- Modeling The Body
- Modeling The Hands
- Modeling The Mouth & Feet
- Modeling & Smoothing The Mesh
- Modeling Detail To The Mouth
- Adding Bones
- Applying Bones To Character
- Inverse Kinematics
- Rigging The Fingers
- Rigging The Eyes
- Shape Keys For Mouth
- Texture Paint With Multiple Textures
- Texture Paint Our Character
- Finishing The Eyes
- Custom Shapes For Bones
- Making The Eye Controller
- Adding Shapes For The Mouth
- Blender 2.8 Collections
- Polishing The Rig
- Setting Up The Scene
- Adding The Horn
- Animating The Walk Cycle
- Walking Along A Path
- Animating Cube
- Modeling The Flower
- Filling In The Scene
- Lifting The Cube
- Looking At Flower Animation
- Putting The Cube Down
- Walk To Flower Animation
- Pick Up Flower Animation
- Celebration Dance
- Eating The Flower Animation
- Walk Off Animation Finishing Blocking
- Filler Animation Eyes
- Filler Animation Fingers
- Filler Animation Blinking
- Filler Animation Walk
- Animating The Camera
- Texturing Our Boxes
- Environmental Lighting
- Camera Tweaking
- Lighting Our Scene
- Timelapse Tweaking
- Rendering Our Animation
- Making Our Own Sounds
- Adding Sounds to Animation
- Adding Music and Rendering Animation