Description
You will learn about the psychology of social interaction as well as how to implement it in Unity3D. We'll go over the fundamentals of 3D character animation and how to create body language. You will learn how to create characters who respond to the players' speech and body language. You will also learn about avatars, which are virtual representations of other players, and agents, which are computer controlled NPC characters, as well as how to implement both.
Syllabus :
1. Introduction to Virtual Characters
- Introduction to Social VR and Virtual Characters
- Virtual Characters | Realism
- Agents and Avatars
- Applications of Virtual Characters
- Introduction to Character Animation
- Cristina
- Designing Virtual Characters
- Importing a Virtual Character to Unity
- Embodiment in Unity using Mobile VR
2. Body Animation in VR
- Introduction to Body Language
- Introduction to Skeletal Animation
- Introduction to Motion Capture
- Speech
- Posture and Gesture
- Backchannel
- Sensing the User’s Body Language
- Proxemics
- Body Language for Avatars
- Applying Motion Capture Data onto a Virtual Character
- Speech Interaction
- Gesture Interaction
3. Facial Animation
- Introduction to Facial Expressions | The Psychology
- Introduction to Facial Expressions
- Introduction to Facial Expression in Unity
- Blinking and Lip Sync Animation
- The Importance of Gaze in Social Interaction
- Gaze Interaction
- Other Facial Features and Their Psychological Effect
4. Social VR
- Introduction to Social VR
- The Psychology Behind Social Interaction
- Challenges in Human-Avatar Interaction
- Challenges in Human-Agent Interaction
- Evaluation of Social Interaction in VR
- Self-Avatar | Implementation and Applications