Description
In this course, you will learn:
- Learn how to decide your character's scale and where to place the attention. Choose your colours based on your references, striking the correct combination of colour, texture, and lighting.
- Begin modelling your character on Qubicle, then block and position your scene as well as your character, with Zach helping you through each step.
- Work on the pre-rigging step in Maya, learning what to look for when transferring your model from Qubicle to Maya and how to test your model the best way possible before and during the rigging process.
- Then, master Zach's step-by-step Voxel rigging process while also learning the best way to arrange your project.
- Start animating your character, which is the most fascinating aspect of the process.
- To work more efficiently, use Maya or Blender and discover methods and shortcuts.
- Frame animation employing a 3D stop motion approach adds an extra layer of animation.
- Finally, use Cinemachine to set up and light your scene in Unity, then capture it with OBS to share your Voxel character with your social media network.
Syllabus:
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Introduction
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About Me
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Influences
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What We Will Do in the Course?
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Resources to Save Your Day
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How to Start: Thinking of Ideas
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Searching for Reference & Organizing Them
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Figuring Out Scale
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Figuring Out Color
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Building Animation References
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Producing Your Voxel Art
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Blocking Out Your Scene 1
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Blocking Out Your Scene 2
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Blocking Out Your Scene 3
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Pre-Rigging/Character Testing 1
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Pre-Rigging/Character Testing 2
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Pre-Rigging/Character Testing 3
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Character Rigging 1
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Character Rigging 2
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Character Rigging 3
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Animating in Maya (Transferable Skills to Blender)
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Frame Based Animation Setup 1
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Frame Based Animation Setup 2
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Putting Your Art Out to the World
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Setting up Your Scene and Lighting in Unity
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Finalizing Your Scene 1
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Finalizing Your Scene 2
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Capturing and Rendering Your Animation/Project
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Final Project
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Introduction to Voxel Art for Character Design
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