Description
In this course, you will learn:-
- Continue to play Sprite Kit games at an intermediate level.
- Learn the fundamentals of a Sprite Kit-based project.
- In a Sprite Kit project, Swift 3 is a breeze to use.
- Learn how to build an iOS or cross-platform Xcode app from the ground up.
Syllabus:-
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The Sprite Kit Starting Template
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Adding a Player with Physics Properties
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Actions and Detecting Touches
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SKAction Groups / Sequences and Run Blocks
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Short Interlude to look at a Cross-Platform Project
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Adding Gesture Recognizers
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Detecting Physics Contacts Between Bodies
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Changing zPositions at RunTime, Custom Classes and Conclusion