Description
In this course, you will :
- Explore the fundamentals of coding. Bruno shows you how to set up your primary tools before going over programming concepts like variables, functions, arrays, and loops.
- demonstrates how to improve your setup before starting on a collection of sketches.
- Create a new digital sketch by experimenting with different canvas transformations. Then, using trigonometry, distribute shapes around a circle.
- Learn how to scale your sketches and use utility functions to make your next designs easier. Finish your sketch by drawing arcs and experimenting with different parameter values.
Syllabus :
1. Fundamentals
- Setup
- Variables and Functions
- Arrays and Loops
- An Environment for Sketching
2. Sketch Transform
- Transform
- Angles
- Utility Functions
- Arcs
3. Sketch Agents
- Objects and Classes
- Animating Agents
- Lines
- Video Output
4. Sketch Noise
- Grid
- Noise
- GUI
5. Sketch Type
- Text
- Async
- Bitmap
- Glyphs