Description
This course is all about understanding the entire process of creating an attractive cartoon character with Blender. This course talks about creating a fully textured and rigged 3D cartoon character. It starts by explaining the process of sculpting and later teaches the techniques for rigging the character. You will come across the concept of retopologising and final polishing of the body and the head. This course aims to teach the processes of texture shading, texture painting and UV Unwrapping.
Topics Covered:
- Sculpting: Understand the process of sculpting and see how you can sculpt the details of your cartoon character.
- Retopologising: Understand the process of retopologising and practically see how you can retopologise the head of your cartoon character.
- Final Polishing: Finally, polish your character and further come across the process of rigging.
- Blocking: Learn how to block the black mesh for the character and understand in detail the blocking process.
- Texturing And Shading: Know how you can texture and shade the head, body, eyes, mouth and skin of your character.
- Clothing: Learn how to clothe the character and learn how you can put your final character in a movie scene.
- And Many More Topics..
Who Will Benefit?
- 3D Artists: Individuals who want to learn how to create styled cartoon characters with the help of Blender.
- Students Of Animation: Students who want to have a career in the animation field and want to learn how to create cartoon characters with Blender.
- Users Of Blender And Maya: Individuals who want to improve their skills of blocking, shading and texturing the cartoon characters in Blender
Why Choose This Course?
As you choose this course, you come across interesting processes which are applied at the time of creating cartoon characters. This course benefits you by teaching you techniques for shading, such as skin and eye shading, inner mouth and teeth shading and texture shading. You will learn how to use one of the free open-source 3D software, Blender and use its tools for creating an interesting cartoon character with modelling and rigging processes. By the end of this course, you will gain hands-on experience in creating a base mesh and sculpting the details of the body of your cartoon character.