Description
In this course, you will learn :
- A primer on the mathematics that underpins quaternion rotations.
- How does gimbal lock happen, and why is it a problem with Euler angle rotation calculations?
- Why quaternions outperform Euler's formula for calculating rotations.
- How to use quaternions in the Unity Game Engine with C# to rotate 3D objects.
Syllabus :
1. Euler Angles
- Euler Rotation Matrices
- Euler Angles with Matrices
- Gimbal Lock
2. Quaternions
- What are Quaternions?
- Rotating Around World Axes with Quaternions
- Yawing, Pitching and Rolling an Aircraft
- Slerp
- RotateTowards
- Slerping Again