In this course you will learn
- How to get around the 3ds Max interface and customize it to suit your preferences.
- How to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting.
- To construct hierarchies, add cameras and lights, and animate with keyframes.
- 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.