Description
In this course you will learn :
- How to get around the 3ds Max interface and customize it to suit your production pipeline.
 - How to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform.
 - How to construct hierarchies, add cameras and lights to a scene, and animate with keyframes.
 - Mapping textures & Rendering.
 
Syllabus:
1. 3ds Max Interface
- Getting familiar with the interface
 - Using the Create and Modify panels
 - Navigating in viewports
 - Transforming objects with Move and Rotate
 - Using hotkeys
 - Specifying display units
 - Specifying system units
 - Defining the home grid
 - Choosing shading modes
 - Configuring viewports
 - Customizing colors and hotkeys
 - Customizing hotkeys
 
2. Manipulating Objects
- Choosing a coordinate system
 - Choosing a transform center
 - Duplicating objects with Array
 - Duplicating objects with Clone
 - Using Isolate Selection and Lock Selection
 - Working with the Scene Explorer
 - Selecting with Window/Crossing
 - Collecting objects in groups
 
3. Using the Modifier Stack
- Understanding level of detail
 - Moving a pivot point
 - Selecting subobjects
 - Building a modifier stack
 - Understanding topology dependence
 - Using a Volume Select modifier
 - Clearing a selection in the stack
 - Collapsing the modifier stack
 
4. Spline Modeling
- Creating a line
 - Editing vertex types
 - Revolving a surface with a Lathe modifier
 - Editing splines
 - Adjusting level of detail with Interpolation
 - Understanding NURBS
 - Importing Illustrator paths to 3ds Max
 - Rendering splines
 - Adding a Bevel modifier
 - Creating a TextPlus primitive
 - Lofting with the Sweep modifier
 
5. Polygon Modeling
- Creating an image plane
 - Tracing an image plane
 - Creating solid geometry with the Extrude modifier
 - Adding edges with Cut
 - Correcting topology with QuickSlice
 - Preparing Boolean operands
 - Cutting with Booleans
 - Creating doors and windows
 
6. Sub-Object Polygon Editing
- Constraining sub-object transforms
 - Detailing with Chamfer
 - Branching with Extrude
 - Simplifying geometry with Remove
 - Welding vertices
 
7. Subdivision Surface Modeling
- Understanding subdivision surfaces
 - Preparing for subdivision surfaces
 - Adding the OpenSubDiv modifier
 - Shaping with Editable Poly ribbon tools
 - Baking subdivisions
 
8. Freeform Modeling
- Sculpting with Paint Deform
 - Using Paint Deform brushes
 - Setting Paint options
 - Controlling Brush options
 - Conforming one object to another
 - Sculpting with Conform Transform
 
9. Hierarchies
- Understanding hierarchies
 - Transforming pivot points
 - Rotating in Gimbal coordinate space
 - Setting rotation Axis Order
 - Linking objects
 - Locking transforms
 - Avoiding problems with scaling linked objects
 
10. Layout and Camera
- Merging scenes
 - Referencing scenes with XREF objects
 - Managing display layers
 - Creating a target camera
 - Creating a free camera
 - Enabling Safe Frames
 - Choosing aspect ratio in Render Setup
 
11. Keyframe Animation
- Setting up Time Configuration
 - Creating keyframes in Auto Key mode
 - Creating keyframes in Set Key mode
 - Editing animation in the timeline
 - Editing animation in the Dope Sheet
 - Interpolating keys in the function Curve Editor
 - Moving position keys with trajectories
 
12. Lighting
- Creating photometric lights
 - Controlling viewport quality for lights
 - Adjusting light intensity and color
 - Adjusting exposure control
 - Using the art renderer
 - Adjusting light shape
 - Adjusting light distribution
 - Creating a sun and sky
 - Previewing renders with ActiveShade
 - Using the Light Explorer
 
13. Materials
- Using the Compact Material Editor
 - Using the Slate Material Editor
 - Managing scene materials and sample slots
 - Adjusting standard material parameters
 - Adjusting physical material parameters
 - Assigning Multi/Sub-Object materials
 
14. Mapping Textures
- Placing 3D procedural maps
 - Mapping bitmap image files
 - Tracking scene assets
 - Projecting UVs with UVW Map
 - Using Real-World Map Size
 - Painting on objects with Viewport Canvas
 
15. Rendering
- Choosing a renderer
 - Rendering standard lights
 - Controlling shadows
 - Setting scanline render options
 - Setting mental ray render options
 - Rendering an image sequence
 - Playing image sequences in the RAM Player
 









