In this course,
First, you'll begin by looking at the various types of geometry available to you, and you'll learn how to organize your model into hierarchies and keep your scene clean and efficient.
Next, you'll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well.
Finally, you'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you'll have a better understanding of how these tools work together, and you'll be able to create your own modeling solutions and come up with a workflow that's comfortable for you.