Description
In this course, you will learn:
- Use panel loops in zBrush
- Overview of new zBrush tools
- Introduction to elastic and liquid curves
- Introduction to Array Mesh
- Introduction to Nano Mesh
- MicroMesh basics
- zBrush workflow
- Matcap materials overview
- Advanced polygroup tools
Syllabus:
5. New This Week
- Zbrush 2020: Cam View
4. Introduction
- Learn about ZBrush and its uses
3. ZBrush Tips and Tricks
- Get started with UV Master
- Tips and tricks with ZRemesher
- Use Panel Loops in ZBrush
- Overview of new ZBrush tools
- Block sculpt best practices
- Introduction to elastic and liquid curves
- Introduction to Array Mesh
- Introduction to NanoMesh
- MicroMesh basics
- Transpose tips
- Introduction to BPR modeling
- Create interesting noises with NoiseMaker
- Use alphas with ShadowBox
- Decimate your model
- ZBrush workflow: Architecture visualization
- ZBrush workflow: Product visualization
- ZBrush workflow: Concept art
- Best practices for rendering
- Explore GoZBrush plugins
- Advance brush settings
- Apply materials to subtools
- Advanced Panel Loops
- Substance and ZBrush workflow
- MatCap materials overview
- KeyShot workflow for ZBrush
- Photoshop render passes
- UI customization
- Hotkeys and installing new brushes
- Introduction to Geometry HD
- Overview of the Deformation tools
- Advanced PolyGroup tools
- Using the Polypaint tool
- UV mapping
- Texture mapping in ZBrush
- Using normal maps in ZBrush
- Retopology tools in ZBrush
- File handling best practices
- Shortcuts in ZBrush
- Add different materials to subtools
- BPR filters exploration
- Advanced ZRemesher
- ZBrush 2019: Folders tool
- ZBrush 2019: ZRemesher 3.0
- ZBrush 2019: SpotLight
- ZBrush 2019: Cameras
- ZBrush 2019: Non-Photorealistic Rendering (NPR)
- ZBrush 2019: RenderSets
- Symmetry tricks and tips
- Boolean operations exploration
- Blender to ZBrush workflow
- Projection master introduction
- ZBrush resources
- Substances
- BPR settings in depth
- Exploration of Zbrush to photoshop
- Exploration of Subtool master
- Create new subtools with extract
- Lighting in ZBrush
- Exploration of Universal Camera
- Introduction to the timeline
- Animate subtools exposition
- FBX export tool exploration
- Workflow for gaming
- Workflow for film and TV
- Zbrush 2020: Morph UVs
- Zbrush 2020: Xtractor Brushes
- Zbrush 2020: History recall brush
- In practice: Creating eyebrows
- Zbrush 2020: Draft analysis