Description
In this course, you will learn:
- Detailing & Polishing
- Sculpting the book & pages
- Final Assembly & Adjustments
Syllabus:
1. Getting Started
- Importing assets
- Starting sculpting: Massing the skull
- Continuing sculpting: Massing the skull
- Using the Move brush and masking
- Detailing the skeleton bone
- Starting the cover sculpt
- Detailing the book clips
- Adding texture and polish
- Sharpening edges and adding dents
- Sculpting the book cover compass ring
2. Detailing and Polishing
- Polishing and then adding texturing using Noise and Slash
- Adding damage texturing using Noise and Slash
- Detailing the skull: Adding polish
- Creating the tooth shape using a PolyCube
- Polishing, positioning, and refining the tooth shape
- Duplicating the teeth and merging the subtools
- Scaling and positioning the skull and crossbones into the compass
3. Sculpting the Book and Pages
- Using Rake and Weave brushes to create old pages quickly
- Quickly adding an aged texture to the paper
- Final details on the pages
- Adding a leather texture to cover
- Working with layers
- Using masking to isolate the creature’s shape
- Sculpting in the tentacles and head shapes
- Improvising the base sculpt of the head and face
- Using the Mech A brush to pull sharp edges around shapes
- Adding dimples using a Noise alpha map
- Creating a custom Alpha for stamping shapes quickly
- Creating barnacles quickly using the Clay Tubes brush
- Duplicating and moving parts
- Quick scrollwork techniques using a variety of brushes
- Sculpting the lock top and bottom pieces
4. Final Assembly and Adjustments
- Assembling the book
- Assessing the book
- Quick and easy adjustment of subtools outside of ZBrush
- Rescaling trick
- Final detailing
- Applying stitches