Description
In this course, you will learn:
- How to prototype gestures and design a number of useful microinteractions for UX design projects using Adobe Animate.
 - How to prototype common gestures such as the double tap and long press.
 - How to design a variety of microinteractions, including stretch and fill, icon transformation, and bouncing icons.
 
Syllabus:
- Introduction
 - Prototype microinteractions with Adobe Animate
 - What you should know
 - Using the exercise files
 
1. Preparing Your Project
- What are microinteractions?
 - Configuring an Animate document
 - Drawing basic shapes
 - Using the timeline
 - Adding keyframes
 - Defining frame labels
 
2. Basics of Motion
- Shape tweens
 - Creating symbols
 - Classic tweens
 - Easing with the Properties panel
 - Motion tweens
 - Easing with the Motion Editor
 - Using masks
 
3. Prototyping Gestures
- Tap gestures
 - Double-tap
 - Long press
 - Swipe gesture
 - Pinch gesture
 
4. Designing Microinteractions
- Progress bar
 - Bouncing icon
 - Icon transformation
 - Stretch and fill
 - Ripple effect
 - Pulsing effect
 







