Description
Learn to Create and submit Verified Views for Planning Applications, using 3ds Max, V-Ray and Photoshop
•Project Files, Full HD Videos, 3d Models, Textures, Photoshop files, and much more are available for download in the Resource link inside the attached PDF
•Learn to use photography in the process of creating Verified Views
•Learn to use the Survey Data from the Surveyor
•Learn to use 3ds Max X-References
•Learn to use Dummy helpers in 3ds Max
•Learn to use Daylight systems
•Learn to use Photoshop
•Sun Surveyor
•Learn to Create AVR0, AVR1, AVR2 and AVR3
•Technical Support available for this course
•ETC
Requirements:
•This course is Tailored to Intermediate and Advanced users.
•You need to possess a copy of 3ds Max, VRay and Photoshop.
•64 bit Windows operating system
•Basic computer knowledge
•Computer and Internet
This detailed step-by-step course guides users through the meticulous process of creating and submitting Verified Views for Planning Applications, using 3ds Max, V-Ray and Photoshop
The full course is HD (1920X1080) with custom captions/subtitles, and you can stream the videos from your mobile (enable full HD and CC).
Alternatively, you can download to watch them from your computer (VLC media player allows users to load captions/subtitles) .
Also, I offer 24/7 technical support.
The course focuses on the methodical process of:
1- Pre-planning the Proposed views, whilst acquiring 3d context models, setting up the 3ds max scene and the first 3d Camera
2- Adjusting the 3d camera, the render output size, the vray parameters, the new chalk material, the override material function, and creation of the VRay sunlight.
3- Adding the VrayEdgesTex procedural map; whilst adjustment layers in post, taking Verified Views photos on site, create marked images with survey points in post, and use the survey points photography.
4- Utilizing vanishing lines to centre the photo in order to match the camera accurately in 3ds Max
5- Deploying 3ds max scripts to generate the physical survey points and recreate the camera in 3ds max
6- Create dummy helpers and X-References to move and adjust the scene closer to 0.0.0
7- Tweak the camera further to match the survey accurately, while using the dummy helper and the X-reference
8- Create the Daylight system object is implemented to create Accurate Visual Representations (AVR)0, AVR1, AVR2 and AVR3
9- And Much More
8- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .
Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.