Description
In this course, you will :
- Explore artistic principles such as shape language, colour theory, and composition, as well as a step-by-step workflow for creating assets for your own games.
- The course is divided into four sections: props, environments, characters, and animation.
- capable of working more effectively with artists or creating your own prototype or final artwork
- This course will teach you how to properly interface with a game engine and contextualise how your artistic sensibilities can enable gameplay.
Syllabus :
1. Intro to Low Poly Art
- UI and Navigation
- Objects and Tools
- Modeling Tools
- Sub Division Modeling
- Rigging and Animation
- One Point Perspective
- Two Point Perspective
- Modeling the Base Form
- Modeling Details
- Modeling Accessories
- Final Model Polish
- Understanding UVs and Mapping
- Optimizing UVs
- UV Layout
- Texturing
- Preparing the Model for Export
- Exporting an FBX
- Creating a Material
- Controlling Edge Smoothness
2. Low Poly Environment Art
- Tonal Perspective
- Set Dressing
- Small Rocks
- Large Rocks
- Skull Rock
- Island
- Modular Wall
- Modular Tower
- Modular Gate
- Exporting and Importing
- Placing Island and Asset Store
- Placing in Unity
- Bonus: Extra Objects and Colliders
3. Low Poly Character Art
- Anatomy
- Simplifying Shapes
- Torso Modeling
- Head Modeling
- Modeling Legs
- Modeling Arms
- Modeling Hands
- Modeling Costume
- Model Cleanup
- Unwrap
- Unwrap
- UV Layout
- Texturing
4. Animating Low Poly Art
- Skeleton
- Skinning
- Controls
- Walk Cycle
- Idle Animation
- Exporting Rigged Character
- Exporting Animations