Description
In this course you will learn :
- Motivation and a trip down the graphics pipeline, laying out the fundamental processes.
- The basics of 3D geometry definition.
- Color representation, material computations, transparency.
- Translation, scale, rotate and how to properly combine all these.
- Transform representation and how to fully control these.
- Directional and point light sources.
- Color and opacity textures, along with reflection and normal mapping.