Description
In this course, you will learn :
- How to Use Unity to Create Games for Mobile Devices (Phones and Tablets)
- To test the resolution and layout for all of the most popular mobile devices, use Unity's mobile simulator.
- Use Unity's new input system to implement touch controls.
- How to Use Ads in Mobile Games
- How to Make Use of Push Notifications in Mobile Games
- How to distribute your games to mobile devices for testing and playback
- How to Prepare and Submit Your Game to the Apple App Store or Google Play Store
Syllabus :
1. Introduction & Setup
- Set Up Unity & VS Code
- Overview Of Unity Interface
- Reminder Of C# Fundamentals
- Community & Support
- Links & Resources
- Accessing Our Projects
2. Ball Launcher
- Section Intro - Ball Launcher
- Project Setup
- Looking At 2D Physics
- Using The Spring Joint
- Reading Touch Input
- World & Screen Space
- Move Objects With Touch
- Launching The Ball
- Respawning The Ball
- Cinemachine For Dynamic Zoom
- Building to Android
- Building To iOS
- Multi-Touch
3. Simple Driving
- Section Intro - Simple Driving
- Project Setup
- Driving Forward
- Steering The Car
- Camera Follow
- Crashing The Car
- Building A Track
- Score System
- Main Menu
- Energy System
- Android Notifications
- iOS Notifications
- Energy Improvement
4. Asteroid Avoider
- Section Intro - Asteroid Avoider
- Project Setup
- Processing Input
- Spaceship Movement
- Screen Wraparound
- Spaceship Rotation
- Asteroids
- Creating A Starfield
- Asteroid Spawner
- Game Over
- Score System
- Implementing Ads
- Mobile Profiling
5. Publishing Preparation
- Google Play Preparation
- App Store Preparation
- In App Purchases