Description
In this course, you will :
- Emmanuel Henri reviews Unity visualisation and development techniques and introduces the fundamentals of level design, lighting, materials, and animation.
- Emmanuel demonstrates how to create a project and guides you through the Unity user interface.
- demonstrates how to apply materials, add animation to make your project come to life, and add post-processing effects, among other things. Finally, he discusses how to package and build a playable project.
Syllabus :
1. Setting Up the Unity Project
- Installing Unity
- Project setup overview
- File management and project organization
2. Understanding the Unity Interface
- Intro to the Unity user interface
- Customizing the UI
- Key navigating shortcuts in Unity
- Unity documentation
- Unity roadmap
3. Working with Assets
- GameObjects and asset creation
- The Asset Store and Package Manager
- Guidelines for asset import
- Importing assets into Unity
4. Applying Materials
- Introduction to materials
- Creating and organizing new materials
- Material and texture properties
5. Prefabs
- What are Prefabs?
- Creating Prefabs
- Edit instances of the Prefab
- Prefab Variants
6. Level Building
- Introduction to ProBuilder
- Exploration of ProBuilder tools
- Block the floor with ProBuilder
- Finalize materials for objects
7. Creating and Implementing Animation
- Animation basics and editors in Unity
- Animator controllers
- Physics and rigid bodies
8. Collisions
- Unity collider components
- Applying colliders
- Optimizing collisions
9. Adding Audio
- Introduction to audio in Unity
- Adding ambient sound
- The Unity Audio Mixer
10. Unity Lighting
- Directional lighting
- Point and spot lights
- Area and emissive lighting
- Introduction to volumes
11. Baking Lighting
- Introduction to light baking
- Object and light parameters for baking
- Texels exploration
- Adding Light Probes
- Adding Reflection Probes
- Lightmap results and settings
12. Post-Processing
- Installing the post-processing stack
- Post-processing effects exploration
- Other quality enhancements
13. Timeline: Creating Cinematics
- Intro to the Timeline Editor
- Animating with Timeline
- Add camera moves
14. Introduction to Scripting
- Introduction to C# programming
- Writing the code
- Implementing the script
15. Packaging Your Unity Project
- Create a movie
- Packaging your scene