In this course,
- You will get to learn about the core tools and workflows necessary to create in Unity.
- You'll start off by introducing the interface and core workflows and then transition to prototyping your ideas based on a game design document.
- You'll build some basic systems all the while learning how Unity creates behaviors through game objects and components. From there, you will create a basic level using ProBuilder, a feature that allows artists and designers to create models right in the Editor.
- You'll also explore importing final art assets, configuring Prefabs, lighting scenes, creating VFX, configuring animated characters, implementing user feedback like audio and user interfaces, and so much more.