Description
What you will learn
- How to effectively use the Unreal Engine editor and key interface elements to create basic interactive environments
- How to apply static and dynamic lighting for a variety of use-case scenarios, including: IES profiles and volumetrics to an environment
- Core principles for building Physically Based Materials (PBR) inside of the Unreal Engine
- Introduction to physics and forces for simulation
- How to apply post-process volumes for lens, tone mapping, screen captures and post-process materials