Description
In this course, you will :
- Make interesting models using either "quick and dirty" or cleaner, more thorough methods.
- To simulate fur, use particle systems.
- Create procedural and image-based materials and textures.
- Make a basic lighting setup.
- To create and export a high-quality image render, adjust the render settings.
Syllabus :
1. Modeling the Cheese
- Fundamentals of a Mesh
- Cheese via Modifier Modeling
- Walls and Floor
2. Modeling the Mouse
- Modeling the Mouse
- Eyes, Ears, and Nose
- Tail and Whiskers
3. Fur and Textures
- Generating Fur
- Materializing Everything
4. Setup and Final Render
- Setup and Final Render