Description
In this course, you will :
- Learn Easy Low Poly Modeling, Fundamentals, Color Theory, Lighting In Unity & Texturing Assets In Photoshop
Syllabus :
Lesson 1: Organizing & Structuring your plans
- Folder Management
- How to find the right reference?
- Asset Listing
Lesson 2: Modeling in Maya & Zbrush
- Portal Rocks
- Pillars Preview
- Stairs & Grass
- Torch, Rocks & Glowing Rocks
Lesson 3: Color Theory
- Why Should You Waste Your Time Studying This? (+Terms)
- Color Scheme: Monochromatic
- Color Schemes: Complimentary
- Color Schemes: Split-Complimentary
- Color Scheme: Analogous
- Color Scheme: Triadic
- Color Scheme: Tetradic
- Color Scheme: Warm Color
- Color Scheme: Cool Colors
- Breaking Down Super Mario Color Scheme & Making Palettes
- How To Use Color Theory & Color Schemes
Lesson 4: Creating Gradient Textures & Applying it
- Making Our Texture Gradient In Photoshop
- Applying Textures
Lesson 5: Exporting From Maya 2018
- Exporting Assets From Maya 2018
Lesson 6: Importing Assets to Unity
- Importing to Unity & Prefabing Assets
Lesson 6: Setting Up Portal Scene [Level Art] In Unity & Lighting
- Setting Up Scene
- Lighting
- Post Processing Stack
Lesson 7: Unity Particle Effects
- Fog
- Fire
- Debris
- Portal Cell
- Portal Smoke
- Debris Coming In + Finalizing Scene