Description
In this course, you will learn :
- Detailed introduction to Blender and Unity
- Become familiar with Blender Tools
- Designing Art Assets from scratch
- Becoming familiar with Unity Tools
- Coding the actual game
- Learn how to design, code, and deploy a complete game from scratch, even if you have no prior experience with coding or game development.
- Because this course is project-based, you will not be learning a slew of pointless coding techniques.
- teach you how to make all of the artistic elements required to complete the game
Syllabus :
1. Creating Art Assets (Blender Projects)
- K1 - Air Hockey Paddle
- K2 - Air Hockey Puck
- K3 - Air Hockey table Preview
- K4 - Asset Exporting
2. Creating the Game (Unity Projects)
- Setting Up Physics
- Paddle Movement Preview
- Game Bounds
- Bounciness
- Decelaration
- Collisions Preview
- Scoring
- Player 2
- Interface Preview
- Restarting the Game
- Sound Effects