Description
What will you learn:-
- Discover how to make Android apps
Syllabus:-
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Nuts and Bolts Introduction
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Setting Up Your System
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Creating An Emulator
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Hello World
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The EditText View
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Buttons And Linear Layouts
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Responding To Button Clicks
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Important Notes
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Debugging With DDMS And Logcat
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Saving Files To Internal Storage
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Reading Files From Internal Storage
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String Resources and Localization
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Creating Launcher Icons
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Running On Your Phone
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Saving Program Data: Preferences
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Toasts: Alerting the User
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Adding a New Activity
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Displaying Images with the ImageView View
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Getting Touch Coordinates
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Alert Dialogs
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The Event-Listener (aka Observer) Pattern
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Creating a Database
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Adding Data to a Database
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Retrieving Data from Databases
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Asynchronous Tasks: Running Stuff in the Background
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Verifying the Passpoints: Getting Return Values From Asynchronous Tasks
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Supporting Different Screen Resolutions
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Intents and Launching Activities
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Nesting ViewGroups
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Option Menus
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Passing Data to Activities
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Sub-Activities
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Taking Photos
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Saving and Displaying Photos
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List Views
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Dynamically Populating Lists
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Formatting List Items: Custom Adapters
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Using Icons in Views
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Styles and Themes
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Selectors
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Relative Layouts
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Browsing the Gallery
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Retrieving an Image from the Gallery
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The Activity Lifecycle and Saving Data
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Pre-Publication Checks
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Taking Screenshots of Your App
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Signing and Exporting Your App
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Publishing Your Ap
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Using 3rd Party APIs
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Action Bars
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Responding to Action Bar Menu Click
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Downloading Text Data from the Internet
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Internet Communication Overview
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A Simple Server (Java Servlet) Program
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Sending Small Amounts of Data to a Server
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URL Escaping
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Introducing JSON with Twitter and The Onion
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Decoding JSON
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Encoding Data as JSON
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Responding to POST Requests in a Servlet
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Posting JSON Data to a Serve
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Introducing Fragments
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Using ListFragment to Display Lists
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Formatting Items in ListFragment
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Fragment Communication
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Managing Fragment
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Animation Introduction
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SurfaceView
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Images and Sound: POV Ray and Psycle
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Drawing Images
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Detecting Surface Changes
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The Animation Thread (Game Loop)
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The Game Class
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A Sprite Class
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Animating the Sprite
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Making the Ball Bounce
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Bring Out the GIMP: Autocropping
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Adding the Bats
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Randomising the Ball Position
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Controlling the Player's Bat (Touch Events)
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Simulating Intelligence
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Collision Detection
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Drawing Text
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Game States
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Playing a Sound
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Playing Multiple Sounds
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Adjusting the Volum
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Installing Google Play Services
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Creating and Signing a Map Application
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Getting the Map Demo Running
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Adding Markers to Map
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Nuts and Bolts Source Code
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Communication Source Code
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Layout Techniques Source Code (Fragments)
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Games and Animation Source Code
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Maps Source Code