Description
In the capstone course in game design and development, you will create an original game from concept to first playable version! Along the way, you will have the opportunity to present your game concepts to your peers. The capstone experience allows you to hone your skills and demonstrate your newfound abilities as a game developer. Guest talks from Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and others are also included in the capstone.
Syllabus :
1. Your Game Idea
- What is Success in Video Game Development
- Game Design Problem Solving Basics
2. Early Prototype, Blueprint, and Progress Report
- Finding An Art Style for Your Small Game
- The Artist's Dilemma
3. First Playable and Fun Test
- How To Get Better at What You Do
- Optimization in 3D Video Games
- Game Production Overview
4. Finishing Up
- Game Polish and Balance
- Optimization and Analytics
- Packaging and Distribution
- Marie Lazar, 3D Environment Artist, Goodgame Studios
- Eric Arnold, Studio Architect of Programming, Deep Silver Volition
- Will Bonner, Associate Test Engineer, Riot Games
- Jon Moore, Graphics Engineer, Iron Galaxy Studios
- Matthew Vorce, Programmer, Pixo Group
- Chris Bray, Studio Head and Senior Producer, Stardock
- Greg Donovan, Senior Producer, Deep Silver Volition
- Scott Brodie, Founder and Lead Designer, Heart Shaped Games
- Jared Riley, Engineering Manager, GREE International
- Charles Roman, Senior Software Engineer, Radiant Entertainment
- Steven Messinger, Lead Open World Designer, Rockstar Games
- Shane McCloskey, Senior Designer, Insomniac Games
- MSU Academic Programs and Courses
- Other Resources