Description
In this course, you will learn :
- In Unity, you can make stunning first-person shooter games.
- Create efficient games by utilising memory and CPU pooling techniques.
- Use Nav Mesh to implement path finding AI.
- Create game workflows such as the main menu, game reset, game over, and victory screen.
- Learn the fundamentals of Unity and C#
- External models and audio should be integrated into their games.
Syllabus :
- Introduction
- Source Code
- Additional Resources
- Setting up the character
- Customizing the player
- Designing a gun
- Preparing the shooting logic
- Shooting Bullets
- Object Pooling part 1
- Object Pooling part 2
- Gun Ammo
- Ammo Crate
- Hurting the Player
- Knocback Effect
- Shooting Enemies
- Shooting Collisions
- Making the enemy chase the player
- Enemy Improvements
- Beating the game
- You Lose part 1
- You Lose part 2
- Main Menu
- Reset the game
- Code Edits
- Health Crates
- Integrating Audio
- Integrating Art
- Building a Scenario
- Challenge Time!
- Build a Level with Free Assets
- Conclusion
- Promotional Lecture - Learn to Build 15 Games