Description
In this course, you will learn :
- Blender and its components are explained in detail.
- Blender 3.0's interface and various tools.
- Mesh modelling principles and advanced modelling techniques.
- The fundamentals of sculpture.
- How to use textures and materials correctly.
- Blender rendering tutorial.
- To design game assets.
- Modeling a simple stylized character.
- In Blender, learn how to sculpt your character.
- Designing and finishing the body, clothes, and shoes to create a complete character.
- How to use Blender to create your own 3D environments.
- Texture, model, sculpt, light, and render a variety of scenes and environments.
Syllabus :
- Basics: Introduction to Blender
- Basics: Mesh Modeling
- Basics: Mesh Editing Operations I
- Basics: Most Common Modifiers
- Basics: Using Orthographic Reference
- Basics: Mesh Editing Operations II
- Basics: Sculpting
- Basics: Methods of Subdivision for Sculpting
- Basics: Sculpting with Symmetry
- Basics: Retopology
- Basics: High-Res Sculpting
- Basics: Introduction to Textures and Materials
- Basics: UVs
- Basics: 3D Texture Painting
- Basics: Normal Maps
- Basics: Rendering
- Basics: Final Project
- Character Creation: Fundamentals of Blender
- Character Creation: Modeling a Simple Stylized Character
- Character Creation: Fundamentals of Sculpting in Blender
- Character Creation: Final Project
- 3D Environments: Introduction and Overview
- 3D Environments: Quick Design Principles
- 3D Environments: Important Tips and Shortcuts
- 3D Environments: Starting
- 3D Environments: Texturing
- 3D Environments: Modeling
- 3D Environments: Destroying and Detailing Assets
- 3D Environments: Sculpting
- 3D Environments: Lighting and Camera Settings
- 3D Environments: Rendering and Composting