Description
In this course, you will :
- Using Blender, create a character from start to finish.
- Using a normal box modelling approach, sketch out the basic outline of your character.
- Shape the broad level elements of your character with the sculpt tools.
- To add delicate details to your character, use the sculpt tools.
- To add colour and characteristics to your character, texture paint it.
- Rig your character (add bones) so that it can be animated.
- Make your character come to life.
- If you like, you can import your character into the Unity game engine.
Syllabus :
- Mech Master
- Modular Vehicles
- Blocking Out
- Detailed Sculpting
- Retopology
- UV Unwrapping
- Baking
- Painting
- Animation
- Rendering
- Updates and Important Messages