Description
In this course, you will learn :
- How to Create a Photorealistic Character Likeness.
- How to Compare Your Model to the Reference.
- Making Realistic Skin Detailing in Zbrush.
- How to Display Your Work.
Syllabus :
1. Sculpting the Head
- Dynamesh Generic Base
- Understanding Loops and ZRemeshing Base
- Starting to match the references
- Comparing distances, camera angle and focal length
- Negative spaces, silhouettes and reading volume
- Structures on three-quarter view
- Forms perception plus anatomical knowledge
- Some anatomical structures
- Understanding Cranium Structures
- Reading Cranium Structures on References
- Cranium Structures on Anthony
- Measurements and Life Masks
- Comparative Lines
- Ears Anatomy and Structures
- Sculpting Ears
- Starting to read asymmetries
- Breaking Symmetry
- Eyelids and some initial wrinkles
- Copying more wrinkles and structures
- Anatomical Structures around the Eyes
- Understanding some wrinkles
- Comparing small shapes
- Eyebags and wrinkles
- Comparing overall silhouettes
- Nose Anatomy and asymmetries
- Mouth Anatomy and fat pads
- Sculpting the mouth
- Mouth and chin shapes
- Anatomy of the Neck
- Sculpting the Neck
- Polypainting the eyes
- Adjusting Eyes Poly painting on Photoshop
- Sculpting the interior Mouth
- Sculpting teeth and gums
- Using Spotlight as Reference
- Matching forms with Spotlight
- Starting to sculpt Secondary shapes
- Sculpting some surface wrinkles
- Wrinkles on the right side
- Wrinkles on the left Eye bag
- Small wrinkles around the eyes
- Small wrinkles and breaking surface uniformity
- Comparing small shapes
- Others materials can change perception
- Matching more small features
- Comparing versions
- Modeling the cloth - Blazer
- Blazer collar with ZModeler
- Modeling the T-Shirt with ZModeler
- Collar topology adjustment and thickness on cloths
- Adjusting Cloth Shapes and Saving Polycount
- Sculpting wrinkles, folds and seams on clothing
- Preparing polygroups for right UVs
- More Cloth sculpting and detailing
- Unwrapping UVs with UV Master
- Correcting UVs position for detailing
- Surface detailing with Noise Maker
- Detailing T-Shirt
- Refining Details on Blazer
2. Skin Detailing
- Analysing skin pores and alphas
- Analysing skin alphas
- Getting more high res references
- Starting to sculpt skin pores
- Pores Directions
- Overall Pores and Slash1 brush
- More steps on pores detailing
- More study on skin pores directions
- Adjusting Pores intensity with layers
- Refining wrinkles with Slash1
- Greyscale poly painting
3. Hair Making
4. Rendering Presentation
- Refining the eyes poly paint
- Small refinements on overall poly paint
- Render, lights and material settings
- Compositing light passes on Photoshop and post-fx