Description
- Cg Shading Language.
- Unity ShaderLab Syntax.
- 3D Math - Vector / Matrix / Quaternion.
- Pixel Shader (像素著色器 ).
- Alpha Blending & Transparency.
- Texture Mapping Effects (紋理貼圖特效).
- Terrain Detail Texture.
- Flow Map Texture.
- Vertex Shader (頂點著色器).
- Vertex Deformer (頂點變形效果).
- Basic Lighting Principles (基本燈光原理).
- Normal Map (法線貼圖).
- Toon Shading (卡通渲染).
- MatCap Shader.
- Texture Mipmap.
- Pre-multiplied Alpha.
- Gamma Correction.
Syllabus:-
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介紹
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Texture Effects
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Face Culling, Depth Test, Flow Map
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Vertex Shader, Deformation
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Basic Lighting, Toon Shading
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MatCap, Normal Map, Deferred Shading
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Post Processing, Blur, Bloom
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Shadow Map
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3D Rotation, Quaternion
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Quaternion (Part2)
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Shader Optimization