Description
In this course, you will learn how storytelling can be used to propel video games forward. You will be asked to evaluate and interpret different storey styles while viewing several historical and contemporary games with the goal of identifying themes and procedures for your own game ideas. We'll look at traditional narrative storey processes like three-act structure and how they fit into game storey flows and strategic gameplay elements. Finally, you'll discover how to define character, setting, and structure in order to create a compelling game concept.
Syllabus :
1. An Introduction to Story
- What makes a story compelling?
- How games benefit from stories
- How to see a game as a story first
- Defining the Spine
- Three-Act Structure and Rising Action
2. Game Story Structure
- Writing Your Own Story Synopsis
- Defining Characters and Character Goals
- Using Secondary Characters
- Writing a Character Brief
3. Story Workshop
- Story Ideation Techniques
- Personal Writing Advice
- Refining the Spine
- Connecting Ideas and Characters
4. From Story to Game
- Introduction to a Game Design Document
- Diving Deeper into the Design Document
- Turning The Shooter's Story into a Game
- The Shooter's Rising Gameplay